The original, classic Image Gallery

Preview of shadows and ambient occlusion plus texturing UHD snapshot at 4K made with UnityMol. Shown is the GLIC ion channel. Depth of field effect combined with shadows and the new Glass2 texture set. All this available in UnityMol v0.9.6. First screenshot of the new Android version of UnityMol. The textures come along nicely with optimized Hyperballs and Hypersticks. UnityMol is now working in a browser with WebGL. Isn’t this nice. sugarribbons hball-cpk hball-licorice hball-smooth hball-vdw ringblend-licorice secondary_structure surface transp_surf_lic transp_surf_ss texture_blue surface_cut rep_hb_all_zoom rep_hb_all rep_cube glowing cytoscape_network capsaicin1 blur LeapMotion experiment with Physics Engine and Oculus VR Rendering coarse-grained systems natively in UnityMol Dynamic cutting planes applied to a CG system CG Thylakoid membrane patch CPK rendering of thylakoid membrane Close-up of a CG membrane CG model of a plasma membrane Ambient occlusion coming to UnityMol Ambient occlusion at it’s finest 3D protein VR hackathon with UnityMol Interactive CG lipid web app by M Chavent Interactive DNA nanotube insertion by M Chavent Early path-tracing experiments More path-tracing!