Welcome!

This website is about using the Unity3D game engine to create a molecular viewer, interactive simulations and serious games.

Key Features

  • Molecular viewer and prototyping platform using Unity3D
  • Focus on Virtual Reality
  • Advanced molecular visualization for interactive simulations
  • Automation through a Python console
  • Selection language adapted from MDAnalysis
  • Active development with regular updates and new features

Learn more about UnityMol, have a look at the UnityMol image gallery, or chat with our experimental AI bot.

Quick Start

Source code

Concerning source code availability, the everyday development of UnityMol does not take place on a public repository but in our lab’s internal gitlab environment. We do release source code with every major UnityMol version, typically when the related paper gets accepted. If you need source code access in between these releases, please contact us to find an appropriate solution.

Documentation

The official UnityMol documentation has been updated and fully re-edited. It is accessible via a dedicated website, https://docs-unity.mol3d.tech. The UnityMol team is actively working on making this documentation more complete.

A bit older, but still useful, you can access a wiki here and a documentation of the code generated by doxygen, here for v1.0.25beta.

Licence

We are currently fine-tuning the dual licence offered for either open-source or proprietary use. UnityMol will always offer a free-to-use open source licence for academics (GPL-3.0 to be exact) and a paid proprietary licence for companies or commercialization purposes.